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In this tutorial, I create a Cocos 2d-x v3.3 project, and import the project into the recently-released Android Studio. You can find an Eclipse version of this tutorial here: youtube.com/watch?v=2LI1IrRp_0wnnOutline:nnDownloading Applications - 0:40nCocos 2d-x Initial Setup - 2:32nCreating a New Cocos 2d-x Project - 4:01nCompiling the C++ Code - 5:19nAndroid Studio Setup Wizard Explanation - 7:51nImporting the Project - 8:11nConfiguring "Run" - 10:31nRunning the Application - 11:01nnUPDATE: Chris Baty recently brought to my attention a solution to the gradle problem discovered by Milos Jakovljevic, which you can find here: www.imaginenot.com/android-studio-and-cocos2d-x/ Original thread: discuss.cocos2d-x.org/t/how-can-i-use-android-studio-together-with-cocos2d-x-any-hints/7365/11nNote that the solution mentioned is geared towards Linux and Mac systems. To get gradle working with Cocos 2d-x on Windows, you can try some of the adjustments mentioned in the comments of that blog post.